Xiphan

Doom 4

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Doom 4 is the upcoming installment of the Doom series by id Software. The game is neither a sequel to Doom 3 nor a new beginning of the franchise. It will use the company's new id Tech 5 engine and was announced as in production on May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007.

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So as soon as Rage is done, id will start work on this? Man, I can't wait! :D Apparently there is even a leaked screenie over here:

thumb-B30B_4B3B47F1.jpg

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Doom 4 is the upcoming installment of the Doom series by id Software. The game is neither a sequel to Doom 3 nor a new beginning of the franchise. It will use the company's new id Tech 5 engine and was announced as in production on May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007.

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So as soon as Rage is done, id will start work on this? Man, I can't wait! :D Apparently there is even a leaked screenie over here:

thumb-B30B_4B3B47F1.jpg

Dude, I think you missed the bus on this one somewhere. ID was bought out by Zenimax Media earlier this year, Doom 4 was supposed to be released 31 Dec, technically tomorrow. That pic has been on the net for the last 3 years.

I've been following this release for quite a while cause I'm quite eager to see what they have done with it. Apparently, no news will be released about Doom 4 until Quakecon 2010.

Read more here.

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It's amazing how dated the DOOM logo looks these days.

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Yeah, I think ID also announced that Doom 4 is still only in the "we're thinking about it" phase.

If RAGE could only just friggen come out, it looks really fun.

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I realy hope they build a less predictable game this time. The game was awesome, but imps jumping from everywhere was getting kinda old halfway through the game.

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I realy hope they build a less predictable game this time. The game was awesome, but imps jumping from everywhere was getting kinda old halfway through the game.

not totally true - you knew if an imp didnt jump out at you at the next turn, then one was going to jump out of a portal from the underworld! :p

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I realy hope they build a less predictable game this time. The game was awesome, but imps jumping from everywhere was getting kinda old halfway through the game.

I have to agree, though for me it was way earlier than half way through. The game actually stopped being scary for me due to its predictability, in fact I started playing the game at night with all the lights off to try make it scarier, but I also did this as the light given off from the lamp in my room was hurting my eyes for some reason. But going back to predictable, for most of the game I would hold down shift and sprint my way around the game, taking out the imps with one or two shotgun blasts all the while dodging their swipes and plasma balls. I knew that behind almost every door an imp was waiting to pounce me, along every corridor there were concealed doors, and the list goes on. This didn't make the game any less fun as I enjoyed it thoroughly; I suppose to a certain extent the constant thought of something jumping out at me was in its own way scary. But I having survived games that were way scarier than Doom 3 probably dampened the experience for me. Check out my other thread to see what I actually did find scary. :)

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Well, if I can recall, Carmack said that Doom 4 was going to be a return to the Doom 1 and Doom 2 roots. Which is why I'm quite interested to see if ol'-school can still cut it.

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Doom games are part of the gaming history but is that history over? According to the id Software, Doom series is still alive and kicking.

Question is when will we see Doom 4? Do we have to wait another ten years to see Doom 4? Well, according to id Software, the latest installment of the Doom series might be closer than we think. Id Software Creative Director Tim Willits said that the new Doom game would use id Tech 5 engine that will drastically speed up the creation process. Tim Willits said that the plan is to release the Doom 4 before the RAGE and as we know, RAGE is scheduled for 2011. Does this mean that we will see a new Doom game in 2011? We can only hope so.

GossipGamers Source

IGN Source

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IT's the same thing as BMS. They promised both last year, and still nothing. BMS you can understand because the DEVS are doing it in their own time. But Doom was originally promised 31 December last year, now only 2011?

Sucks.

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IT's the same thing as BMS. They promised both last year, and still nothing. BMS you can understand because the DEVS are doing it in their own time. But Doom was originally promised 31 December last year, now only 2011?

Sucks.

BMS?

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BMS?

Black Mesa Source - Half-Life 1 completely remade with the Source engine, new graphics and models but done by a group of dedicated modders, not Valve.

Otherwise I much rather prefer the WID approach to games. Yes, Starcraft 2 took ages, but it came out gleaming with fine tuned polish and detail. I'm sure the same can be said about what will happen with BMS, HL2:Episode 3, Doom 4, etc...

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Doom 4 "Indefinitely Postponed" Following RAGE’s Disappointing Launch

Doom 4 "Indefinitely Postponed" Following Rage’s Disappointing Launch

A source claiming to be close to the publishers of the recently-launched Rage has told Kotaku that, at a recent "company wide" meeting held in Dallas, Bethesda and parent company Zenimax made the decision to "indefinitely postpone" development of Doom 4.

Pete Hines, responding to our request for comment this morning, says no game in development has been postponed.

"We don't comment on unannounced games and DOOM 4 hasn't been announced (though I appreciate that id has previously referenced DOOM 4)," Hines said. "Games are done when they are done and no title under development at id has been postponed – indefinitely or otherwise."

Despite having been first announced back in 2008, Doom 4 has been on the backburner at developers id while work was completed on multiplatform shooter RAGE, which was released earlier this month to decidedly mixed reviews. While Crecente enjoyed it (and I'm digging it as well), the game's repetitive nature and numerous technical issues left it falling well short of many people's expectations.

The apparent source says that Zenimax and Bethesda made the decision based on the "the issues and reviews" surrounding RAGE's launch, which in their eyes has demonstrated "a serious lack of confidence in the project management at id".

Remember that, before you get too invested in this, at the moment the news is entirely unconfirmed. We've contacted Bethesda for comment and clarification, and will update if we hear back.

Source

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Damn

I'm actually enjoying Rage at the moment, now that most of the graphics issues have been sorted.

The game is a tad repetative like borderlands though.

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Damn

I'm actually enjoying Rage at the moment, now that most of the graphics issues have been sorted.

The game is a tad repetative like borderlands though.

So far the locales seem nicely varied, but the actual fighting doesn't have much variety.

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Damn

I'm actually enjoying Rage at the moment, now that most of the graphics issues have been sorted.

The game is a tad repetative like borderlands though.

So far the locales seem nicely varied, but the actual fighting doesn't have much variety.

Meh, most of the time I'm actually just distracted by the amazing graphics that run maxed out on a 27" and still only use 87% of a 5870

Pity that though, crossfire and sli gone to waste...

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The graphics are weird in that they are best appreciated until you start to take a closer look them. When I first played the game I thought the effect when you use the vehicle boost was amazing and the outdoor scenery is awesome, but considering a lot of the action takes place in confined spaces I think they could've done a better job on the way close-up textures are presented to you. My other gripe includes the beautiful sky; why is it so static in appearance? Anyway getting back to Doom 4, according to an old statement from Carmack it will feature graphics that look three times better than Rage. So here's hoping Doom 4 doesn't get postponed and it comes out of id Software soon and looking amazing! :)

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Amidst all the rumours that Doom 4 has been cancelled and Bethesda trying desperately to allay that rumour a whole host of Doom 4 screenshots have been leaked onto the net, gathered below are 21 of these alleged Doom 4 screenshots for your viewing pleasure. ;)

post-8845-0-15041700-1331135334_thumb.jp post-8845-0-33993400-1331135337_thumb.jp post-8845-0-35574400-1331135342_thumb.jp post-8845-0-27130700-1331135345_thumb.jp

post-8845-0-78767400-1331135347_thumb.jp post-8845-0-48428500-1331135349_thumb.jp post-8845-0-44268100-1331135352_thumb.jp post-8845-0-54818400-1331135356_thumb.jp

post-8845-0-49385900-1331135359_thumb.jp post-8845-0-71642600-1331135361_thumb.jp post-8845-0-06250700-1331135472_thumb.jp post-8845-0-19527000-1331135474_thumb.jp

post-8845-0-12655300-1331135476_thumb.jp post-8845-0-26813800-1331135478_thumb.jp post-8845-0-44706400-1331135480_thumb.jp post-8845-0-61113400-1331135482_thumb.jp

post-8845-0-48666400-1331135484_thumb.jp post-8845-0-64042700-1331135486_thumb.jp post-8845-0-00178600-1331135489_thumb.jp post-8845-0-56587100-1331135491_thumb.jp

post-8845-0-05906900-1331135636_thumb.jp

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sauce?

I grabbed the images from here, but there is even more sauce for it here. ;)

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O dear mother of all that is holy please let this be true. Looks like HL2 meets Bioshock and an image or two meets Alice.

90330f59_justin-timberlake-jizz-in-my-pants-12.jpg

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Five Years And Nothing To Show: How Doom 4 Got Off Track

Doom 4 is in trouble, and has been for quite some time now, according to multiple sources. Though publisher Bethesda tells Kotaku they still plan to release the highly-anticipated first-person shooter, Doom 4 has gone through at least one major reboot over the past few years, and sources say even today, five years after development started, the game is not even close to complete.

Rumors of Doom 4’s troubled development have been floating around for quite some time now, but over the past few months, we’ve learned a great deal more than what has circulated so far. I’ve talked to four people with connections to the Id Software-developed game, and they’ve described a studio plagued by mismanagement and lack of communication that has frustrated staff both at Id and Id’s parent company, ZeniMax (whose main branch Bethesda is the publisher of Doom 4 and a number of other games, including The Elder Scrolls V: Skyrim).

We’ve also learned that in late 2011, after working on Doom 4 for three years, the studio behind the legendary series decided to reboot their newest game completely. Bethesda confirmed this to Kotaku yesterday.

“An earlier version of Doom 4 did not exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect,” Bethesda's vice president of marketing and public relations Pete Hines said in a statement to Kotaku. “As a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 Id is making, we will let folks know.”

We’ve heard a great deal more about what’s happened at Id over the past few years, and bits and pieces about what’s happening now. Today we can share it all.

Call of Doom

At QuakeCon of 2007, Id co-founder and legendary programmer John Carmack said Doom 4 was on the way. In 2008 they made it official, and over the coming years, Id dedicated one team to Doom 4 and another to their other shooter, Rage, which would be released in 2011. Both games were built on Carmack’s fancy new Id Tech 5 engine.

According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2. This would establish a pattern started by 2004's Doom 3, which Id saw as a re-imagination of the original Doom. In Doom 4, you’d play as an average human being who was gradually cajoled into joining the Resistance—a ragtag group of civilians and military—to help fight legions of demons that were invading Earth. It was... cinematic.

“People referenced Call of Duty,” said the source. “There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“

Another source criticized this approach, telling me that it all felt rather mediocre: “The coolest part... were the horror and shock elements, unfortunately bookended by somewhat pointless and contrived shooting galleries of hoards of uninteresting enemies.”

One sequence was described to me as “the obligatory vehicle scene” in which players would take the gunner’s seat of a car and shoot demons as the computer drove. If you think that sounds rather generic, you’re not alone. But a source assured me that there were some imaginative ideas in there too.

“The big thing [id] tried to do was not seem like, ‘Here’s a bunch of demons,’” the source said. “There was lots of concept art and prototype missions set up showing different parts of the earth being taken over, being warped and twisted into a hellish reimagining... It’s not just the demons: everything around you is changing. Humans are starting to struggle to go through an environment that is partially familiar, partially unknown now.”

These ideas might seem more than partially familiar if you’ve seen the screenshots that leaked in late February of 2012. Don’t get too excited, though. Those were all out of date long before they hit the Internet.

The Reboot

In late 2011, word came down that Doom 4 was getting a reboot. Id had just finished Rage, and according to three sources, leadership at the studio hadn't paid much attention to Doom 4 over the years. When Id's management finally did look at the game, they decided that it didn't live up to their expectations. It wasn’t good enough. And they needed to change direction.

“I kinda think maybe the studio heads were so distracted on shipping Rage that they were blind to the happenings of Doom, and the black hole of mediocrity [the team] was swirling around,” said a source.

“[studio leadership was] coming over and looking at Doom 4,” said another source, “and it was like, ‘Now that I’m actually looking at this after ignoring it for three years, I see a ton of things I want to change.’”

All of my sources described Id as a company full of talent but lacking direction. Politics and mismanagement at the top of the studio had trickled down and negatively impacted all of their projects, so many people at Id were psyched about the reboot, even if it meant changing or discarding the work they’d done, one source told me.

“It was a very long overdue reboot that was accompanied by internal team management changes,” the source said. “Morale got a lot better during this short time as people were encouraged to participate and there were cool ideas floating around.”

At one point, a source told me, the Doom 4 team had a big meeting in which company leaders talked about what Doom meant to them. John Carmack got up in front of everyone and said something like, "Doom means two things: demons and shotguns."

Meanwhile, the Rage team had already started planning out Rage 2, a source said. But when the first game was released to tepid critical and commercial response, executives at ZeniMax decided to start getting more involved with Id’s development process. Over the next couple of months, ZeniMax met with Id’s leadership, cancelled Rage 2, and downsized plans for Rage’s DLC, the source said.

The new plan, as of January 2012: refocus the studio, postpone or cancel all other projects, and get everyone on the fourth Doom game.

“Rage came out, and it wasn't the splash success that everyone hoped it would be,” one source said. “Eventually what kind of came down was, ZeniMax said, ‘Okay, look, we gave you guys a bunch of chances and you guys are having a lot of trouble managing multiple projects, so you guys are gonna have one project: Just do Doom 4.’”

“There was not only effectively another creative reboot, but a tech reboot,” said another source. Although this wasn't officially a reboot of the game, there was a new team and new code, so for some staff it felt like one.

“[id] started from the Rage code base, and took some big leaps back in certain areas of tech. [id] spent a lot of time merging Doom features to Rage.”

One source described a meeting in which ZeniMax executives told Id leads that “Doom 4 can and should be as big as Skyrim,” as far as both sales and cultural impact. (Skyrim, Bethesda’s massive role-playing game, shipped 7 million copies during its first week on shelves in November of 2011. And everyone had heard about it—not just hardcore gamers.)

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I have tremendous respect for John Carmack as a programmer, but I really think id should get some new people involved in the game design process. Even though it was only a slight deviation from what they normally do, Rage was a step in the right direction for them. I don't really see what else there is you can do to improve on Doom I and Doom II. BrutalDoom already made them what they were supposed to be.

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Fucking Finally!!

That thing looks woes, and how about them graphics!

:drool:

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